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Programme of events

Day 1: Wednesday 12th January 2022 MORNING



Welcome by Dr David White

Keynote Speaker- Professor Tanya Krzywinska

Session - GAMES DESIGN AND STUDY - Chair Professor Eunice Ma


Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making

Patrick Jost and Monica Divitini


Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer

Ruben Wittrin, Volker Tolkmitt, Max Eibl, Paul Pfleger, Rasmus Wittrin, Benny Platte, Christian Roschke and Marc Ritter




Defining the Mechanisms for Engagement Design Protocol towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

Micael Sousa, Ana Patrícia Oliveira, Pedro Cardoso, Nelson Zagalo and Mário Vairinhos


Designing a mixed-reality sandbox game on implementation in inbound logistics

Jannicke Baalsrud Hauge, Anindya Chowdhury, Prabahan Basu, Fatima Sundus and Artem Schurig


 Redesign with accessibility in mind: a visual impairment study

Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob Baalsrud Hauge, Antoniu Stefan and Ancuta Florentina Gheorge


Day 1: Wednesday 12th January 2022 AFTERNOON


Back to Basics: Explainable AI for Adaptive Serious Games

Florian Berger and Wolfgang Müller

Session - GAMES IN HEALTH - Chair Dr Stefan Göbel


Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments

Linda Rustemeier, Sarah Voß-Nakkour, Saba Mateen and Imran Hossain


A Review of Indie Games for Serious Mental Health Game Design

Myfanwy King, Tim Marsh and Zeynep Akcay


Using Indie Games to Inform Serious Mental Health Games Design

Myfanwy King, Tim Marsh and Zeynep Akcay


Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder

Flavien Ehret, Yannick Francillette, Benoit Girard and Bob-Antoine J. Menelas


Day 2: Thursday 13th January 2022 MORNING


Welcome to day two, Keynote Speaker- Tim Luft, TalkOut Group

Session – GAME NARRATIVES - Chair Dr Jannicke Baalsrud Hauge


Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development

Håvard Almås, Magnus Hakvåg, Manuel Oliveira and Hans Torvatn


Designing CBT-Rich Stories for Serious Games

Toka Hassan and Gerard McKee


Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework

Tim Marsh, Ashima Thomas and Khoo


Session – COMPETITIVE GAMING AND EXERCSISE - Chair Dr Manuel Fradinho Oliveira


Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia

Yannick Francillette, Bob Antoine J Menelas, Bruno Bouchard, Kevin Bouchard, Sebastien Gaboury, Célia Kingsbury, Samuel St-Amour, Ahmed Jérome Romain and Paquito Bernard


Grassroots Esports Players: Improving Esports Cognitive Skills Through Incentivising Physical Exercise

Bobbie Fletcher and David James


Day 2: Thursday 13th January 2022 AFTERNOON


Analyzing Game-based Training Methods in Competitive Gaming

Thomas Tregel, Teodora Sarpe-Tudoran, Philipp Müller and Stefan Goebel


Physical Exercise Quality Assessment Using Wearable Sensors

Philipp Müller, Felix Rauterberg, Philipp Achenbach, Thomas Tregel and Stefan Goebel


Session – GAMES IN EDUCATION - Chair Dr David White


Development and Validation of Serious Games for Teaching Cybersecurity

Srishti Kulshrestha, Sarthak Agrawal, Devottam Gaurav, Manmohan Chaturvedi, Subodh Sharma and Ranjan Bose


Design and evaluation of a serious game to supplement pupils’
understanding of molecular structures in chemistry

Thomas Bjørner, Louise Gaard Hansen, Miicha Valimaa, Julie Ulnits Sørensen and Mircea Dobre


Using Multiplayer Online Games for Teaching Soft Skills in Higher Education

Max Pagel, Heinrich Söbke and Thomas Bröker


Conference Closing statements