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09:00-09:30
Welcome and Keynote Speaker- Professor Tanya Krzywinska
Session - GAMES DESIGN AND STUDY - Chair Professor Eunice Ma and Dr David White
09:30-10:00
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making
Patrick Jost and Monica Divitini
10:00-10:30
Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer
Ruben Wittrin, Volker Tolkmitt, Max Eibl, Paul Pfleger, Rasmus Wittrin, Benny Platte, Christian Roschke and Marc Ritter
Break
11:00-11:30
Defining the Mechanisms for Engagement Design Protocol towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
Micael Sousa, Ana Patrícia Oliveira, Pedro Cardoso, Nelson Zagalo and Mário Vairinhos
11:30-12:00
Designing a mixed-reality sandbox game on implementation in inbound logistics
Jannicke Baalsrud Hauge, Anindya Chowdhury, Prabahan Basu, Fatima Sundus and Artem Schurig
12:00- 12:30
Redesign with accessibility in mind: a visual impairment study
Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob Baalsrud Hauge, Antoniu Stefan and Ancuta Florentina Gheorge
12.30-13.00
Back to Basics: Explainable AI for Adaptive Serious Games
Florian Berger and Wolfgang Müller
13.00-14.00
LUNCH
Session - GAMES IN HEALTH - Chair Dr Stefan Göbel
14:00-14:30
Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments
Linda Rustemeier, Sarah Voß-Nakkour, Saba Mateen and Imran Hossain
14:30-15:00
A Review of Indie Games for Serious Mental Health Game Design
Myfanwy King, Tim Marsh and Zeynep Akcay
15:30-16:00
Using Indie Games to Inform Serious Mental Health Games Design
16:00-16:30
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder
Flavien Ehret, Yannick Francillette, Benoit Girard and Bob-Antoine J. Menelas
Welcome to day two, Keynote Speaker - Tim Luft
Session – GAME NARRATIVES - Chair Dr Jannicke Baalsrud Hauge
Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development
Håvard Almås, Magnus Hakvåg, Manuel Oliveira and Hans Torvatn
Designing CBT-Rich Stories for Serious Games
Toka Hassan and Gerard McKee
10:30-11:00
Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework
Tim Marsh, Ashima Thomas and Khoo
Session – COMPETITIVE GAMING AND EXERCISE - Chair Dr Manuel Fradinho Oliveira
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia
Yannick Francillette, Bob Antoine J Menelas, Bruno Bouchard, Kevin Bouchard, Sebastien Gaboury, Célia Kingsbury, Samuel St-Amour, Ahmed Jérome Romain and Paquito Bernard
12:00-12:30
Grassroots Esports Players: Improving Esports Cognitive Skills Through Incentivising Physical Exercise
Bobbie Fletcher and David James
Day 2: 13th January 2022 Afternoon
13:30-14:00
Analyzing Game-based Training Methods in Competitive Gaming
Thomas Tregel, Teodora Sarpe-Tudoran, Philipp Müller and Stefan Goebel
Physical Exercise Quality Assessment Using Wearable Sensors
Philipp Müller, Felix Rauterberg, Philipp Achenbach, Thomas Tregel and Stefan Goebel
Session – GAMES IN EDUCATION - Chair Dr David White
15:00-15:30
Development and Validation of Serious Games for Teaching Cybersecurity
Srishti Kulshrestha, Sarthak Agrawal, Devottam Gaurav, Manmohan Chaturvedi, Subodh Sharma and Ranjan Bose
Design and evaluation of a serious game to supplement pupils’ understanding of molecular structures in chemistry
Thomas Bjørner, Louise Gaard Hansen, Miicha Valimaa, Julie Ulnits Sørensen and Mircea Dobre
Using Multiplayer Online Games for Teaching Soft Skills in Higher Education
Max Pagel, Heinrich Söbke and Thomas Bröker
16:30-17:00
Conference Closing statements
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