Welcome to your Computer Gameplay Design and Production course

Hello! We are delighted to welcome you to the Computer Gameplay Design and Production course, otherwise known as “GPlay”! You are now starting your journey to master gameplay mechanics, game engines and the understanding of games design theories. Soon you will be able to create your own games and begin your career within the games industry.  

Course delivery

The academic year is comprised of 3-blocks of learning. Each block is 9-weeks long. You can expect to be scheduled for 12-hours of contact throughout the week.

You will study two modules at the same time, with each module being timetabled 6 hours of contact per-module, per-week. You will study 6 modules over the year.

You will be taught through a combination of lectures, seminars, workshops, and development practical sessions. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 15-40 students. In addition, you will have timetabled meetings with your academic mentor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory, or regulatory bodies.

Your course will provide you with opportunities to engage with formative feedback and engagement activities to help us to gauge your understanding of your subject informally before you complete the formal assessments.

There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, practical portfolio work, development logbooks, written reports, presentations, and independent supervised projects. The grades from formal assessments count towards your module mark, and at later levels, ultimately to your degree classification.

You’ll often be given independent learning tasks (homework) that are designed to consolidate your learning and give you opportunities to complete tutorials or practice what you’ve learnt from your scheduled sessions. This is what we refer to as “self-managed study time”.

Semester one activities

For first year students, you will explore the following:

Introduction to Games Design - In this module you will take your first look at an industry-standard game engine, and learn to create gameplay via visual scripting, You will also learn game design techniques and tools to help you to create game design documentation for your projects.

Introduction to Asset Creation - In this module you will create your first 3D game-ready assets for your games.

Mechanics Prototyping – In this module, you will continue to develop your game engine skills and design and implement new, exciting gameplay mechanics.

Pre-Production for Gameplay Designers – In this module, you will explore the processes of game production, from the very first stages of initial idea conception.

Introduction to Games Animation – In this module, you take your first look at creating animated assets to be used within a game.

Narrative Design for Games– In this module, you will explore the use of narrative design and story-telling in the game development process.

Before you start

Download and Install Unreal Engine 5

https://www.unrealengine.com/en-US/download

To get you started, it is recommended you take a look at the official Epic Unreal Engine 5 beginner tutorials, found here: Games - Getting Started | Epic Developer Community (epicgames.com)

You will also be creating 3D assets as part of your learning. To assist with this, visit Autodesk’s 3ds Max Learning Channel:

Autodesk 3ds Max Learning Channel - YouTube

Foundation semester one activities

If you are studying the course with an integrated Foundation Year, you will cover a range of modules including:

Introduction to Games Scholarship - In this module, you will begin your journey as a games developer in training, understanding the roles and career opportunities within the games industry and beyond.

Introduction to Collaborative Enterprise - This module will challenge you to capitalise on your skills and individual creativity while working with a mixed disciplinary team of games developers.

Games Design Foundations - This module introduces you to the process of game design and creation. You will learn how to design great gameplay experiences in the form of levels and game mechanics.

Games Engine Foundations - This module introduces you to games development using games engines. By utilising existing game frameworks, you will learn the foundations of level creation and scripting in Unreal Engine.

Foundation year pre-learning

Download and Install Unreal Engine 5

https://www.unrealengine.com/en-US/download

To get you started, it is recommended you take a look at the official Epic Unreal Engine 5 beginner tutorials, found here: Games - Getting Started | Epic Developer Community (epicgames.com)

You will also be creating 3D assets as part of your learning. To assist with this, visit Autodesk’s 3ds Max Learning Channel:

Autodesk 3ds Max Learning Channel - YouTube

Equipment and software

Much of the software you’ll be using is free or discounted to students with a valid University e-mail address, including Autodesk, and Microsoft Office. We’ll be using the following software on all of our awards:

  • Autodesk Suite (Including: 3ds Max, Maya, Motionbuilder - this can downloaded for free with a student email address from Autodesk)
  • Adobe Photoshop, Premiere & After Effects
  • Microsoft Office
  • Unreal Engine
  • Unity
  • Pixologic Z-Brush
  • 3D Coat
  • Substance Painter
  • Quixel Suite

The above packages are available in our labs but if you wish to have access to them on your own PC the recommended specification is below.

Suggested Hardware specs

  • Minimum 8GB RAM, recommended 16 GB RAM
  • Minimum i5 Intel CPU, recommended i7 Intel CPU
  • Minimum NVidia GTX 970/ 2080, recommended for UE5 projects / Ray Tracing
  • Minimum 1 TB HDD , recommended SSD for loading game projects

You can download wide range of software from the University free of charge once you have enrolled:

https://staffsuniversity.sharepoint.com/sites/software/SitePages/Home.aspx

Download software

Games we love

If you are looking for an excuse to play some games, here’s one…

It would be a great idea for you to experience as many types of games as possible to help build your knowledge of visual and mechanical archetypes. Have a look at some of the examples below, play something different, or perhaps try those un-played gems in your game library.

First Person Shooters

  • Quake 1,2,3
  • Doom 1,2,3
  • Apex Legends
  • Fortnite
  • Halo 5
  • Shadow Warrior
  • Call of Duty Modern Warfare

Real Time Strategy

  • Age of Empires 2
  • Warcraft 3
  • Starcraft
  • Command and Conquer Red Alert 2
  • Rise of Nations
  • Planetary Annihilation

Fighters

  • Tekken
  • Marvel vs Capcom
  • Killer Instinct
  • Soul Calibur
  • Dead or Alive

Role play

  • Horizon Zero Dawn
  • Fallout 4
  • Planescape Tournament
  • Pokemon Lets Go
  • Dungeon Crawler
  • Torch Light 2
  • Diablo 3
  • Gauntlet

Puzzle

  • Portal
  • Thomas Was Alone
  • Pikuniku
  • QUBE
  • Monument Valley

 Sports

  • FIFA
  • Rocket League
  • NBA 2K
  • Virtua Tennis

Platformers

  • Rayman
  • Super Mario Odyssey
  • Crash Bandicoot
  • Spyro
  • Lego Star Wars

Racing

  • Forza
  • Gran Turismo
  • Grid
  • Wipeout
  • Star Wars: Episode I Racer

 Arcade

  • Pong
  • Pacman
  • Metal Slug
  • Golden Axe
  • Altered Beast
  • Turtles in Time
  • Streets of Rage

 Board and Card Games

  • Age of Wanders
  • Smash Up
  • Chaos of the Old World
  • Incan Gold
  • Carcassonne
  • Ticket to Ride
  • Race for the Galaxy
  • Munchkin
  • Magic: The Gathering

Retro Gaming at Archive.org

If you want to try some classics, then the Internet Archive has a great range of emulated games for you to try:

https://archive.org/details/internetarcade

https://archive.org/details/consolelivingroom
https://archive.org/details/softwarelibrary_msdos_games

Social groups for students

There are multiple clubs and societies at University of Staffordshire.

Games Art’s students will find the following interesting:

Game Development Society:

https://www.staffsunion.com/activities/society/gamedevsoc/

Digital Arts Society:

www.staffsunion.com/activities/society/cas/

All clubs and societies

Meet the team

Adam Martin

Senior Lecturer

Adam is a games design specialist, with his main areas of interest including Unreal Engine, games prototyping, VR, and design methodologies. He encourages collaboration across different subject areas including arts, technology and education.

Adam's profile

David James

Course Director

I am a Games Technical Design Lecturer at Staffordshire University, specialising in the design principles and technical implementation of game software.

David's profile

Dr Wael Elzanaty

Lecturer

Wael El Zanaty is a games design and rapid games prototyping lecturer. His main area of interest is games design, mobile games development, games production, business issues, marketing, user experience and user interface design.

Wael's profile

Daniel Webster

Senior Lecturer

Dan is a highly experienced 3D artist with professional skills in Character, Environment, Vehicular modelling, and Animation for the Games industry.

Daniel's profile

Cameron Swain-Laing

Lecturer

Cameron is a hard surface/environment artist. His main area of interest is city based PBR open world environments which has a lot of room for working with modularity and creating modular kits.

Cameron's profile

What to expect on Welcome Week

We're so excited for you to join us on campus and to welcome you to where you matter. During your welcome week you'll be able to meet our friendly student services teams, connect with new friends, join societies, explore on-campus venues attend club nights and much more.

for Career Prospects

Whatuni Student Choice Awards 2025

for Social Inclusion

The Times and Sunday Times Good University Guide 2026

for First Generation Students

The Mail University Guide 2026

in the UK for Games Education

Rookies Games Design and Development 2023, 2025 & TIGA Best Games Intuition 2024, 2025

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021