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Computer Games Design

94.4% student satisfaction

National Student Survey 2019

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated games lab & PlayStation Academic Development Programme

UCAS code:
I632
Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Start date:
21 September 2020
Book onto an Open Day Enquire about this course Apply now

Develop your skills on our Computer Games Design degree. Ideal if you're interested in becoming a 3D artist, animator or games designer.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You’ll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BEng (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BEng (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BEng (Hons) Computer Games Design

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You’ll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You’ll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You’ll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You’ll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You’ll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You’ll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

You will begin with a foundation year on Computer Games DEsign, where you will be taught the fundamental background knowledge required to begin your three year BSc, this runs as follows:

In Year 1, you’ll be introduced to the Unreal Game Engine where you will create single player and multiplayer games. The practical work is underpinned with theory based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. You’ll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

During your second year, you’ll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. You’ll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games.

In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry.

Level 4, you'll learn about the reverse engineering of current games, level design based on the principles of architecture and games design documentation. You'll gain a solid grounding in 3D modelling and you'll begin to develop an understanding of 3D games engines.

Level 5, you'll work on a collaborative group project as a member of a development team. You'll learn how to produce 3D characters and study different texturing methods.

In Level 6, you'll work as a senior or lead member of the collaborative development team. You'll develop your 3D modelling skills with advanced techniques and asset development. You'll also complete a negotiated project and work to develop your portfolio.

In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You’ll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You’ll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

By choosing the BEng course, you’re looking forward to studying your chosen discipline to an expert level. Over the four years, you’ll specialise in games design, games art, animation or game engines.

The first two years of this course join together with the BSc (Hons) Computer Games Design degree, with the same core and optional modules.

You’ll have a wide range of options in your third year, giving you the opportunity to become a specialist in a diverse range of subjects. Areas you can explore to an advanced level include games design, 3D modelling, cinematic animation and AI scripting and prototyping.

You’ll study subjects such as characters, environments, vehicles and weapons. You’ll work collaboratively with other Masters students to develop a mobile game.

In a highly competitive industry, studying to Masters level allows you to stand out from the crowd with a specialised skillset and extensive portfolio of work.

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

 

  • Typical UCAS offer: 112 points
  • A levels: BBB
  • BTEC: DDM

 

Available as a direct entry to Year 2 or 3 depending on the previous HND studied.

 

  • Typical UCAS offer: 112 points
  • A levels: BBB
  • BTEC: DDM

 

Available as a direct entry to Year 2 or 3 depending on the previous HND studied.

 

  • Typical UCAS offer: 112 points
  • A levels: BBB
  • BTEC: DDM

 

Available as a direct entry to Year 2 or 3 depending on the previous HND studied.

  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

 

  • Typical UCAS offer: 112 points
  • A levels: BBB
  • BTEC: DDM

 

Available as a direct entry to Year 2 or 3 depending on the previous HND studied.

 

  • Typical UCAS offer: 112 points
  • A levels: BBB
  • BTEC: DDM

 

Available as a direct entry to Year 2 or 3 depending on the previous HND studied.

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBB
  • BTEC: DDM

Available as a direct entry to Year 2 or 3 depending on the previous HND studied.

Facilities

Careers

Graduates from our Computer Games Design degree are in great demand, working across the globe as games designers, 3D artists, 3D animators, level designers and technical artists. Our graduates joined the likes of Ubisoft as level designers, working on games like The Division, and several of our recent graduates worked on Grand Theft Auto V and other upcoming Rockstar North titles.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. At the start of your course you will be taught in a combined lecture/tutorial method delivered in a lab. As you progress through the course you will be encouraged to seek out your own sources of research material and demonstrate this via log books. Your learning will be supported by our excellent online VLE and Digital Communities. Towards the end of your study you will drive your own learning, as traditional teaching is replaced by tutor support. Project tutors will help guide you towards the creation of a games industry portfolio and encourage you to reflect on your next career move.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. At the start of your course you will be taught in a combined lecture/tutorial method delivered in a lab. As you progress through the course you will be encouraged to seek out your own sources of research material and demonstrate this via log books. Your learning will be supported by our excellent online VLE and Digital Communities. Towards the end of your study you will drive your own learning, as traditional teaching is replaced by tutor support. Project tutors will help guide you towards the creation of a games industry portfolio and encourage you to reflect on your next career move.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. At the start of your course you will be taught in a combined lecture/tutorial method delivered in a lab. As you progress through the course you will be encouraged to seek out your own sources of research material and demonstrate this via log books. Your learning will be supported by our excellent online VLE and Digital Communities. Towards the end of your study you will drive your own learning, as traditional teaching is replaced by tutor support. Project tutors will help guide you towards the creation of a games industry portfolio and encourage you to reflect on your next career move.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. At the start of your course you will be taught in a combined lecture/tutorial method delivered in a lab. As you progress through the course you will be encouraged to seek out your own sources of research material and demonstrate this via log books. Your learning will be supported by our excellent online VLE and Digital Communities. Towards the end of your study you will drive your own learning, as traditional teaching is replaced by tutor support. Project tutors will help guide you towards the creation of a games industry portfolio and encourage you to reflect on your next career move.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. At the start of your course you will be taught in a combined lecture/tutorial method delivered in a lab. As you progress through the course you will be encouraged to seek out your own sources of research material and demonstrate this via log books. Your learning will be supported by our excellent online VLE and Digital Communities. Towards the end of your study you will drive your own learning, as traditional teaching is replaced by tutor support. Project tutors will help guide you towards the creation of a games industry portfolio and encourage you to reflect on your next career move.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. At the start of your course you will be taught in a combined lecture/tutorial method delivered in a lab. As you progress through the course you will be encouraged to seek out your own sources of research material and demonstrate this via log books. Your learning will be supported by our excellent online VLE and Digital Communities. Towards the end of your study you will drive your own learning, as traditional teaching is replaced by tutor support. Project tutors will help guide you towards the creation of a games industry portfolio and encourage you to reflect on your next career move.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments. Each module normally includes practice or 'formative' assessments for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or 'summative' assessment at the end of each module and the grades from formal assessments count towards your module mark. You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Greg Penninck
Greg PenninckCourse Leader

Greg began his career as a games designer and 3D artist working on serious games. He has experience working on many mobile platforms such as iOS, Android, PSP and more recently the PS4.

Greg has contributed to several online games design educational programmes and websites such as Udemy and 3D-Palace, focusing on 3ds Max and the Unreal Engine.

Read full profile

For the course starting on 21 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£14,000 per year of study

For the course starting on 14 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£14,000 per year of study

For the course starting on 21 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 for your first year subsequent years will be charged at the University standard rate
International (Non-EU)
£14,000 for your first year subsequent years will be charged at the University standard rate

For the course starting on 21 September 2020 the tuition fees are:

Study option
Part-time
UK / EU / Channel Islands
£4,620 per year of study

For the course starting on 14 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£14,000 per year of study

For the course starting on 21 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£14,000 per year of study

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Our students

about
Daniel Saunders
Student, BSc (Hons) Computer Games Design

Coming to the end of my time here at Staffs, I feel incredibly prepared for my transition into industry. The staff here have constantly encouraged industry engagement through many forms. Yearly events for industry networking and modules tailored specifically to finding your specialisation in the industry have taught me much about where I want to be in the games industry and how to reach that goal when I graduate.

If you're unsure of whether you want to be an artist; designer or programmer (amongst other roles), then this course will allow you to learn more about each of the roles and will allow you specialise as you see fit.  Learning more about all of these roles will also prepare you for industry, as you'll be able to effectively communicate with the teams you work with.

about
Scott Billyeald Doughty
Student, BSc (Hons) Computer Games Design

The best thing about the course is that we are able to make games, not just write about them and think about them and forget them, but actually make what we want to make. The lecturers are insightful, knowledgeable and fun. They have made the journey and filled it with character. 

The course content always feels like you are learning skills that will have benefits and uses in the games industry. For example learning Jira (product management tool) is super useful and not taught in other places. 

about
Ryan Hall
Student, BSc (Hons) Computer Games Design

The facilities here have been great, I’ve never had any issues finding capable computers to work on and have also been able to make use of the motion capture studio we have here. Also having a 24/7 games lab in the library is a great addition.

The lecturers here have always been extremely helpful and easy to contact. They often put their own time into ensuring you get the support you need.

The course is a great foundation towards getting a job in the industry. By allowing students to pick their modules that best suit the role they wish to work in after university, they begin heading in the right direction, and with some extra work put in outside of university you should definitely be able to land a job when you graduate.

 

Apply

Stoke-on-Trent campus
BSc (Hons)
Full-time
21 September 2020

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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