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8:30 – 09:00
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Reception
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9:00 - 09:15
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Opening remarks
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Prof Christopher Headleand
(Head of University of Staffordshire Games Institute)
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09:15 - 10:00
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Keynote
Immersive Soundscapes in XR: Engineering Ambisonics for Virtual Environments
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Dr Bruce Wiggins
(Associate Professor in Audio Engineering, University of Derby)
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10:00 - 10:30
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Multimodal Accessibility Solutions for Visually Impaired Users of Virtual Worlds
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Alex Briggs
(University of Staffordshire Games Institute)
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10:30 - 11:00
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Photogrammetric Documentation and Preservation of Dynamic Urban Art Spaces within Interactive Immersive Environments
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Daryl Marsh
(University of Staffordshire)
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11:00 - 11:15
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Break
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11:15 - 11:45
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Designing Disbelief: Virtual Scenography and the Threshold of Reality in The Nether
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Dr Owen Brierley
(Kingston University, London)
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11:45 - 12:15
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When Worlds Collide: Interprofessional XR Design
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Jonathan Furmedge
(University of Staffordshire)
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12:15 - 12:45
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Comprehending 4D Environments: Creating an Environment to Explore Situational Awareness in Virtual Reality Head-Mounted Displays
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Bradley Davis
(University of Staffordshire Games Institute)
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12:45 - 13:45
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Lunch Break
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13:45 - 14:15
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Retracing the car park
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Assoc Prof Dr Kenneth Feinstein
(University of Leeds)
& Dr Racelar Ho
(Independent Various Art Space)
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14:15 - 14:45
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Colour vision balancing – it’s beyond a toggle
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Billy Gray
(University of Staffordshire Games Institute)
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14:45 - 15:15
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From Data to Virtual Worlds: Immersive Simulation for Environmental and Heritage Research
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Linards Bitte
(Norwich University of the Arts)
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15:15 - 15:30
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Break
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15:30 - 16:00
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Assessing Workplace Fire Safety Knowledge Among UK Business Owners and Responsible Persons through Games-Based Learning
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Robert Lambert
(University of Staffordshire Games Institute)
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16:00 - 16:30
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How an art gallery can animate its spaces and collections through gaming
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Steven Roper
(The Whitworth, The University of Manchester)
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16:30 – 16:45
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Closing Remarks
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Assoc Prof Dr Kieran Hicks
& Dr Human Esmaeili
(University of Staffordshire Games Institute)
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