Virtual Reality with Implemented Haptic Technologies to Aid Context Interpretation in Museums and Exhibitions

About this project

Museums and Exhibitions have shown a decrease in engagement with ceramic artefacts, with limitations in how we can communicate a ceramics history, usually shown through text and auditory sources. 

This virtual reality-based application aims to re-invent the way we contextualise historic information and aid interpretation through more than traditional examples. This project provides the opportunity to change a visitor experience via incorporating VR and haptic technology to not only handle a ceramic with real-life forbidden access but educate the visitor in its past in a modern form to attract a contemporary audience.

Ceramics available to view on SketchFab.  

Lead researcher

Emma Fallows


Emma is an artist, researcher, and lecturer in Games Development. Her research explores applying virtual reality to museum displays to enhance the education and overall visitor experience.

Emma's profile


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in the UK for Quality Education

Sustainable Development Goal 4, Times Higher Education Impact Rankings 2023

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Whatuni Student Choice Awards 2023

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The Times and The Sunday Times Good University Guide 2023

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

Four Star Rating

QS Star Ratings 2021