Projects

 

 

Business, Enterprise and Management

A Policy Framework for Achieving Sustainable Poverty Alleviation in Less Developed Rural Regions in China

The policy framework provides empirical insights to policy makers in the ethnic minority and border areas in Southwest region of China to develop sound and evidence-based strategies and policies to improve sustainable livelihoods and achieve sustainable development of the targeted poverty alleviation in China.

Co-working spaces and urban planning and development

The project takes an integrative approach to investigate the economic and socio-cultural implications of coworking trend for smart cities, their ecosystems and the use of urban public spaces.

Impact of Covid-19 on Smart Cities

The project investigates and analyses a range of disruptions of Covid-19 to urban development and the changing scenarios of smart cities in the wake of Covid-19. The project identifies the opportunities as well as the challenges for businesses, city councils and universities to take Covid-19 as a catalyst for change. The project develops evidence-based strategies for such change and business transformation.

Leading Healthy Organisations, Places and Spaces

Much of what we know about modern leadership derives from traditional understandings of how titular leaders operate within fixed organisational forms and how they manage planned change. But what about the more fluid and informal networks and partnerships where business, public agencies, communities and universities come together to get things done? This suite of writing and research attempts to make sense of the highly complex nature and processes adopted by these little known discursive communities, explaining for the first time, how they come to impact socially on the world around them by enacting their preferred types of leadership.

Technology Expectations at Higher Education Institutions in the UK

Advanced information and communication technologies have changed the way teaching and learning are conceptualized and conducted in higher education. 

The Impact of COVID-19 on BAME Owned Businesses in the UK

Our research will investigate the specific challenges that BAME business owners faced during the COVID-19 pandemic and lockdown, the strategies that they used to keep their businesses afloat, and how they engaged with financial and regional support.

Crime, Justice and Security

Finding Treblinka Project

This ongoing research project aims to use innovative forensic archaeological techniques to investigate the former Nazi extermination and labour camps at Treblinka. Over the last twelve years, the team have devised new methodologies that account for the ethical and religious sensitivities, successfully located mass graves, gas chambers and other buildings, curated new exhibitions, and identified new archival evidence and witness testimonies.

Forensic Exchange – Knowledge Transfer Partnership Project

Virtual Reality Simulation Systems (VRSS) use games technology to develop virtual reality simulations for teaching and learning in immersive realistic 3D virtual environments.

How can new narratives involving communities create non-political contexts for World War One?

The aim was to help new generations understand the Battle of Cambrai from a community perspective with exclusive access to the founder of the World War One Mark IV tank D51 and communities in France and worldwide. The objective was to create new narratives using interview and documentary methods to create a film explaining the aftermath of war from the community perspective rather than a political narrative position.

Living Legacies 1914-18 Digital Centenaries Festival

To mark the centenary of World War One the project was invited by Queen’s University Belfast with funding from AHRC to exhibit filmed research of World War One content. The work was exhibited at the event and the film is now archived as part of the centenary in the Public Records Offices of Northern Ireland.

 

The Hawthorn Crater Redoubt - New technology and new interpretation

The interdisciplinary academic approach applied the techniques of Graham’s film and history research with Production House in France with Deborah the Tank and the Battle of Cambrai to work with communities at Beaumont Hamel at Hawthorn Crater to create new narratives in the history of the Battle of the Somme in World War One.

Using film narratives to understand the topography of The Battle of The Somme July 1st 1916

Supported by HEIF funding and Erasmus, the aim is to bring history alive and to the classroom and museums to educate using film narratives and image to support traditional history texts and narrative forms.

Culture, Heritage and Society

Adaptive functions in an agent-based model of an economic system

Agent based models, despite a history reaching back to the 1940s, have been recently cited as useful technique for planning economic development, recovering from the COVID pandemic, and simulating the effect of economic crashes. These models offer an insightful alternative to the traditional techniques of mathematical modelling.

Augmented Reality for Holocaust Education: Augmenting the journey of Kindertransport

The purpose of this project is to develop an Augmented Reality Learning Experience for the National Holocaust Centre & Museum that will educate new audiences on the Kindertransport (an operation by the United Kingdom to evacuate Jewish children from German controlled territories just prior to the declaration of war). This project seeks to research how impactful Augmented Reality is at creating long-term memories when compared to traditional learning methods.

You can view the journey being augmented on the holocaust.org website.

Co-collaboration methods in film and archaeology content creation for Holocaust sites

The aim of this project was to apply the Production House film model to a co-created World War Two narrative for mass public dissemination.

Associate Professor Fiona Graham secured Higher Education Innovation Fund (HEIF) funding for the filmed research project to work in collaboration to create visual content, testimonials and produce drone footage with secured access and permits at the Auschwitz-Birkenau State Museum.

Contracts – on Science, Politics and Nature

The research examines the proposal in the work of Michel Serres that society has been based on the exclusion of nature and that it needs to be re-established on the basis of a new ‘contract’ that includes the natural world. 

Externalising the Archive

Externalising the Archive is a multimedia installation which re-evaluates ‘heritage at risk’ retained at the former Spode Works, Stoke-on-Trent.

Finding Treblinka Project

This ongoing research project aims to use innovative forensic archaeological techniques to investigate the former Nazi extermination and labour camps at Treblinka. Over the last twelve years, the team have devised new methodologies that account for the ethical and religious sensitivities, successfully located mass graves, gas chambers and other buildings, curated new exhibitions, and identified new archival evidence and witness testimonies.

From Troutbeck to Treblinka: Lake District Holocaust Project

The Centre of Archaeology was part of an important new project exploring a unique historical Second World War location with a dramatic link to the Holocaust. Cumbrian based charity Another Space, which produces and manages the Lake District Holocaust Project, received funding from the Heritage Lottery Fund (HLF). The project involved an archaeological survey and dig at the site of Calgarth Estate, home to three hundred Jewish child Holocaust Survivors on their arrival in the Lake District in 1945.

Heatwork - Audio-Visual Performance and the Potteries

Heatwork is an Arts Council UK funded project bringing together experimental music and video composers alongside local and international musicians. The project aims to widen participation in experimental music and audio-visual artforms, engage with the local community, musicians and industrial partners and foster collaboration, and celebrate and disseminate the cultural heritage of the potteries industry.

How can new narratives involving communities create non-political contexts for World War One?

The aim was to help new generations understand the Battle of Cambrai from a community perspective with exclusive access to the founder of the World War One Mark IV tank D51 and communities in France and worldwide. The objective was to create new narratives using interview and documentary methods to create a film explaining the aftermath of war from the community perspective rather than a political narrative position.

IH-AT UNESCO Church Project (Cyprus)

The aim of the Invisible Heritage - Analysis and Technology (IH-AT) project is to develop a portal for the visualisation, documentation and non-invasive archaeological analysis of the UNESCO World Heritage Sites collectively known as the ‘Painted Churches in the Troodos Region’ in Cyprus – a group of Byzantine and post-Byzantine churches decorated with painted frescoes, considered among the best-preserved examples of religious art of this era.

Living Legacies 1914-18 Digital Centenaries Festival

To mark the centenary of World War One the project was invited by Queen’s University Belfast with funding from AHRC to exhibit filmed research of World War One content. The work was exhibited at the event and the film is now archived as part of the centenary in the Public Records Offices of Northern Ireland.

 

Local knowledge and media production – from isolation to collaboration

The aim of this project is to initiate and facilitate media production practice among the selected South-Pacific Island community. The project focuses on the importance of local knowledge and its application, with potentially more far-reaching consequences. It also aims to facilitate communication between islands, and, if relevant, support the development of media production curriculums at local educational establishments.

Material Play during COVID19

An examination of the ways in which the material turn in games has been affected by the COVID pandemic, with a focus on boardgaming cultures and Animal Crossing.

Modelling Irrational Agent Beliefs

This project is developing a framework to detect, classify and stop false information diffusion within online social networks. A network model has been created which classifies agents into four types with set characteristics. An information diffusion model has been used to verify the model on both an Artificial network and a Real network.

Packaging House of Cards and The Knick: How talent intermediaries manage the indie-auteur brand to sell premium television.

This project explores the hidden and often overlooked roles of talent managers in selling premium television and the cultural connotations their practices reinforce. It has analysed the roles of production companies Media Rights Capital and Anonymous Content in packaging premium television using David Fincher and Steven Soderbergh’s brands.

Play as a Paratext - the well played convention

This project examines a number of science fiction conventions, and the 'pivot' to online spaces in 2020. It discusses how philosophies of play affect communities with inbuilt behavioural pattern of change and crisis management.

Spike Jonze, Propaganda/Satellite Films and Music Video Work: Becoming an Indie-Auteur

The project explores the hidden and often overlooked roles of talent managers media production and how they contributed to developing Spike Jonze’s reputation as an indie-auteur in music video production. It analysed the role of Propaganda Films, an integrated talent management and media production company, in building Spike Jonze’s brand in music video production.

The Hawthorn Crater Redoubt - New technology and new interpretation

The interdisciplinary academic approach applied the techniques of Graham’s film and history research with Production House in France with Deborah the Tank and the Battle of Cambrai to work with communities at Beaumont Hamel at Hawthorn Crater to create new narratives in the history of the Battle of the Somme in World War One.

Using film narratives to understand the topography of The Battle of The Somme July 1st 1916

Supported by HEIF funding and Erasmus, the aim is to bring history alive and to the classroom and museums to educate using film narratives and image to support traditional history texts and narrative forms.

Virtual Reality with Implemented Haptic Technologies to Aid Context Interpretation in Museums and Exhibitions

Museums and Exhibitions have shown a decrease in engagement with ceramic artefacts, with limitations in how we can communicate a ceramics history, usually shown through text and auditory sources. 

Engineering, Technology and Environment

Application of machine learning in condition monitoring

Condition monitoring of industrial machinery is gaining importance due to the need to increase machine reliability and decrease the possible loss of production due to machine breakdown. In this work we adapt an efficient machine learning based approach to detect faults of an industrial oil pump using wavelet transform and genetic algorithm. This work has been done in collaboration with a local oil refinery.

Augmented Reality for Holocaust Education: Augmenting the journey of Kindertransport

The purpose of this project is to develop an Augmented Reality Learning Experience for the National Holocaust Centre & Museum that will educate new audiences on the Kindertransport (an operation by the United Kingdom to evacuate Jewish children from German controlled territories just prior to the declaration of war). This project seeks to research how impactful Augmented Reality is at creating long-term memories when compared to traditional learning methods.

You can view the journey being augmented on the holocaust.org website.

Co-collaboration methods in film and archaeology content creation for Holocaust sites

The aim of this project was to apply the Production House film model to a co-created World War Two narrative for mass public dissemination.

Associate Professor Fiona Graham secured Higher Education Innovation Fund (HEIF) funding for the filmed research project to work in collaboration to create visual content, testimonials and produce drone footage with secured access and permits at the Auschwitz-Birkenau State Museum.

Contracts – on Science, Politics and Nature

The research examines the proposal in the work of Michel Serres that society has been based on the exclusion of nature and that it needs to be re-established on the basis of a new ‘contract’ that includes the natural world. 

Finding Treblinka Project

This ongoing research project aims to use innovative forensic archaeological techniques to investigate the former Nazi extermination and labour camps at Treblinka. Over the last twelve years, the team have devised new methodologies that account for the ethical and religious sensitivities, successfully located mass graves, gas chambers and other buildings, curated new exhibitions, and identified new archival evidence and witness testimonies.

Forensic Exchange – Knowledge Transfer Partnership Project

Virtual Reality Simulation Systems (VRSS) use games technology to develop virtual reality simulations for teaching and learning in immersive realistic 3D virtual environments.

FPGA Hardware Implementation and Experimental Validation of Efficient DOA Estimation Algorithms

The aim of this research project is to develop efficient algorithms for direction of arrival (DOA) estimation of both non-coherent and coherent sources and implement these algorithms on a field programmable gate array (FPGA) target for real-time experimental validation.

IH-AT UNESCO Church Project (Cyprus)

The aim of the Invisible Heritage - Analysis and Technology (IH-AT) project is to develop a portal for the visualisation, documentation and non-invasive archaeological analysis of the UNESCO World Heritage Sites collectively known as the ‘Painted Churches in the Troodos Region’ in Cyprus – a group of Byzantine and post-Byzantine churches decorated with painted frescoes, considered among the best-preserved examples of religious art of this era.

Impact of Covid-19 on Smart Cities

The project investigates and analyses a range of disruptions of Covid-19 to urban development and the changing scenarios of smart cities in the wake of Covid-19. The project identifies the opportunities as well as the challenges for businesses, city councils and universities to take Covid-19 as a catalyst for change. The project develops evidence-based strategies for such change and business transformation.

Mapping user needs for a functional prosthetic knee joint: A sociocultural perspective

The aim of this project is to improve the lives of lower limb amputees, and their families and communities. The specific objective will be to understand the specific needs of amputees in relation to lower limb prostheses.

Spectral-360 – The Unblinking Eye – Knowledge Transfer Partnership Project

Our research in Staffordshire University has identified the inability of video analytic systems to deal with challenging imaging conditions as the key bottleneck. For more than a decade, we have developed our patented technology SPECTRAL-360® to solve this problem in a totally innovative and novel way from the approaches available in the market today, creating a step change in the capabilities, benefits and sophistication of video analytics. Our Spectral-360® technology is rated as one of the best in the world in change detection by an independent website.

Spectral offers end to end solutions for machine vision targeting automatic inspection and process control.

Technology Expectations at Higher Education Institutions in the UK

Advanced information and communication technologies have changed the way teaching and learning are conceptualized and conducted in higher education. 

The Hawthorn Crater Redoubt - New technology and new interpretation

The interdisciplinary academic approach applied the techniques of Graham’s film and history research with Production House in France with Deborah the Tank and the Battle of Cambrai to work with communities at Beaumont Hamel at Hawthorn Crater to create new narratives in the history of the Battle of the Somme in World War One.

Understanding the complexity of human movement through novel developments in vector coding

Vector coding (VC) is a non-linear data analysis technique that quantifies coordination and movement variability of human movement.

Health, Wellbeing and Education

An investigation into the aspirations and perceptions of future selves of young learners in Staffordshire

This study investigated the aspirations of pupils in primary and secondary schools located in low-socioeconomic areas in Staffordshire.

Ankle Foot Orthoses: Design, Clinical Effectiveness and Standardisation of terminology

Our research shows that the appropriate design and tailoring of splints can reduce the energy used by children with CP while increasing their speed and distance, compared with a splint which is not fine-tuned.

Contracts – on Science, Politics and Nature

The research examines the proposal in the work of Michel Serres that society has been based on the exclusion of nature and that it needs to be re-established on the basis of a new ‘contract’ that includes the natural world. 

Development of an ultrasound-based diagnostic tool to identify diabetic foot ulceration risk in Peruvian population

The aim of this project was to develop an ultrasound-based diagnostic tool to identify diabetic foot ulceration risk in Peruvian population.

DIGI-S.PA.C.E - The DIGItal innovative Strategies for PArental and Civic Engagement

The DIGItal innovative Strategies for PArental and Civic Engagement - DIGI-S.PA.C.E. project is a three-year (2019-2022) Erasmus+ project with the Create Partnership Trust, UK, and partners in Italy, Lithuania and Portugal.

Environmental Health Inequalities in Europe

This report documents the magnitudes of inequalities within and between countries in Europe for 19 indicators. It also updates the changes that have occurred within countries since the first assessment report in 2012. Addressing inequalities in environmental risk will help to mitigate health inequalities and contribute to fairer and more socially cohesive societies.

Jon Fairburn chaired the Expert group on behalf of WHO that produced this report and other outputs.

Environmental health inequalities resource package: A tool for understanding and reducing inequalities in environmental risk

The resource package aims to generate awareness of the concept of environmental health inequalities and to support actions to tackle environmental risks at the local and national level. 

Heart Age Tool (HAT) Evaluation

Researchers at the Centre for Health and Development (CHAD) are working with Public Health England to evaluate users’ experiences of the online Heart Age Test. The evaluation involves an online survey and/or an interview to help understand if the tool meets the outcomes set by Public Health England.

Homeschooling in the Covid-19 shutdown; changes to parental commitment. A comparative study in the UK and Vietnam.

This is a comparative study between parents and teachers in the UK and Vietnam. The research is exploring parents’ experiences and perceptions of homeschooling their child/children and teachers’ experiences and perceptions of remote working and online teaching during the Covid-19 school shutdown. 

Improving access to Assistive Devices and Technology in Low Resource Settings: Are there trade barriers?

The overall aim of the wider work is to explore the trade and other economic barriers in restricting access to Assistive Devices and Technology in low resource settings. As a first step, the main objective of this research is to investigate the business environment for mobility assistive products in Africa. The data from this study will help inform wider international health and trade policies.

Mapping user needs for a functional prosthetic knee joint: A sociocultural perspective

The aim of this project is to improve the lives of lower limb amputees, and their families and communities. The specific objective will be to understand the specific needs of amputees in relation to lower limb prostheses.

Positive health effects on the natural outdoor environment in typical populations of different regions in Europe (PHENOTYPE)

There is evidence that contact with natural environments is beneficial to human health and wellbeing, but the mechanisms are not well understood. PHENOTYPE was a four-year European-funded, multi-country project intended to provide a better understanding of the potential mechanisms, and better integration of human health needs into land use planning and green space management.

Preventing secondary diabetic foot ulceration

In the UK 3.7m people have diabetes and over 60,000 people have an ulcer at any time, costing the NHS circa £ 1 billion annually. Prof Naemi is the lead inventor of the ViscoTurf concept, which is a new 3D-printed orthotic device that emulates the function of natural turf. It consists of dense, flexible fibres that deform under load to provide cushioning, optimised offloading and better microcirculation on the plantar surface of the foot.

Promoting best practice in diabetic foot care in India

The purpose of this project is to support the development of a new diabetic foot clinic that offers care to a substantial section of the population in South India. This will be achieved: a) through the translation of best practice from world leading institutions in the UK and b) by validating a low-cost method for neuropathy screening for use in India.

Relationship between the curve type, magnitude, type of surgery and the locomotor function in adolescent females with scoliosis: A pre and post-operative assessment

Scoliosis or curvature of the spine is one of the major skeletal diseases in growing children where in the majority of patients the cause is unknown (idiopathic scoliosis). In some cases, there is a gradual worsening of the condition and the appearance of the trunk. Commonly the first indicators of the presence of the condition can include changes in the surface shape of the back, clothing not fitting properly, and hems hanging unevenly.

STANDUP: Smartphone Thermal ANalysis for Diabetic foot Ulcer Prevention and treatment

STANDUP is the research project #777661 funded by the European Community. It is a 4 years project that started the first of January 2018. The research group is composed of 5 universities all over the world, two European high-tech companies and a hospital. STANDUP aims at reducing diabetic foot ulcers incidence by providing accessible foot temperature analyses to the patients.

 

Technology Expectations at Higher Education Institutions in the UK

Advanced information and communication technologies have changed the way teaching and learning are conceptualized and conducted in higher education. 

Ultrasound based assessment of tissue biomechanics to enhance the clinical management of foot related pathologies

This project facilitates the knowledge exchange between clinicians, engineers and computer vision scientists to explore novel ways to utilise ultrasound imaging in the diagnosis and management of foot related pathologies.

Understanding the complexity of human movement through novel developments in vector coding

Vector coding (VC) is a non-linear data analysis technique that quantifies coordination and movement variability of human movement.

Understanding the demographics of diabetes related ulcers and amputations (UNDERSTOOD)

Although publicly available datasets provide an overall picture of diabetes, it has little or no information relating to the complications and particularly no data on amputations or mobility related assistive devices.

There is a clear need for collecting structured and patient focused data during screening at a primary care level. This, in addition to helping to reduce the complications of the disease, will help to understand the assistive technology needs of these patients. This Project aims to gather this data which will help us formulate effective health policy and practice tailored to country specific demographics. The areas that we will explore as a part of this project relates to the type and duration of diabetes and the characteristics of its complications.

Understanding the World – Area of Learning

This study explored effective practice and provision in early years settings to support children’s learning. 

Use of textured footwear as an intervention for falls in healthy older adults.

There is strong evidence supporting the use of exercise as an intervention to improve balance and reduce falls, however there are noted issues with compliance of exercises. The longevity of continuing with exercises is poor without constant coaching on performance, leading to initial improvements that then slowly fade away. 

 

Top 250 Young University

Times Higher Education Young University Rankings 2020

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

Top 15 for Social Inclusion

The Times and The Sunday Times Good University Guide 2021

Midlands University of the Year

Midlands Business Awards 2020