Semester one activities
In semester one, you will take three compulsory modules as part of the curriculum
Esports in Context [40 credits]
What is esports and why is it important in the first place? Esports in Context spans both semesters within your first year of study and will dive into the key concepts, cultures and pressing topics of the esports ecosystem, including how esports has developed, the importance of competitive culture within society and where the industry is poised to go next. This module will also act as an introduction to the teaching of academic writing and research.
Multi-disciplinary Teamwork [20 credits]
Barely any parts of the esports sector (or any adjacent industry) exist with people working in isolation. In your first few weeks on this module, you will be developing your understanding of the role you play as an individual within a team environment and how to effectively work within various team dynamics and redefine your abilities to overcome obstacles as a group.
Live Broadcasting Technologies [20 credits]
Broadcasting is an already technically advanced area and continues to innovate, but esports audiences demand a more engaging platform to live their experiences. In this module, students will learn what considerations are desired from a broadcast creation process, looking at broadcast workflows and getting a hands-on experience with technical equipment to build a foundation of production skills.