Computer Games Programming

BSc (Hons)

Location

Stoke-on-Trent campus

Stoke-on-Trent campus

Stoke-on-Trent campus

UCAS code

I6K8

Start dates available

  • September 2026

Start dates available

  • September 2026

Start dates available

  • September 2026

UK's #1 Games Institute:

TIGA Best Educational Institution 2025

Master your skills

Develop C++ expertise for real-time applications in graphics, AI, and game engine development

Industry-standard facilities

Access our cutting-edge Vicon motion capture studio and AR/VR labs

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

Duration

University of Staffordshire undergraduate courses are usually 3 years for full-time study.

Courses which offer other study options have longer durations:

  • Full-time with a placement year, 4 years
  • Full-time with a foundation year, 4 years
  • Part-time, 4-9 years

Aimed at aspiring programmers, our Computer Games Programming degree will show you how to create exciting games with professional hardware and software tools.

On our Computer Games Programming course, you'll explore a wide range of topics that enable you to become an exceptional computer scientist, with a strong focus on real-time applications. You'll be prepared for exciting roles in the games industry, from engine development and AI to real-time graphics, tools, and gameplay. The skills you'll gain are highly transferable, opening doors to careers across the wider tech and computer science sectors.

You'll have the opportunity to master C++ or C# across a range of platforms, from native code on Windows, Linux and consoles, to powerful game engines like Unity and Unreal. You'll get hands-on experience with professional-grade hardware and software, developing for PlayStation 5, mobile devices, tablets and PCs in our games programming labs.

As a TIGA-accredited course, we meet the highest industry standards, and our lecturers bring real-world experience from the games industry, backed by active research that keeps your learning fresh and relevant. 

You'll also connect with our award-winning industry partners through guest lectures, sponsored game jams, portfolio reviews, mock interviews and much more, giving you the edge when it comes to launching your career.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

Duration

University of Staffordshire undergraduate courses are usually 3 years for full-time study.

Courses which offer other study options have longer durations:

  • Full-time with a placement year, 4 years
  • Full-time with a foundation year, 4 years
  • Part-time, 4-9 years

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

Duration

University of Staffordshire undergraduate courses are usually 3 years for full-time study.

Courses which offer other study options have longer durations:

  • Full-time with a placement year, 4 years
  • Full-time with a foundation year, 4 years
  • Part-time, 4-9 years

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

As soon as you start the course, you will begin to develop software, games and frameworks that will be the first building blocks of a professional looking portfolio. 

In your first year you will study software engineering fundamentals to ensure you understand the computational foundations required to develop large and efficient applications. You will become familiar with the industry standard programming language of C++, delve into both the Unity and Unreal Engine game engines, create your first 3D environment using OpenGL and develop a game on the Evercade portable console.

During the second year, you will continue to develop your programming skills, focusing on low-level graphics programming with DirectX, multiplayer games programming and networking, and game AI. You will also work in a cross-discipline team with our games design and games art students to develop a game from concept through to a polished final product.

In your third year you will bring together the skills you have mastered through your studies to research, design and implement a unique solution to a problem of your choosing. This games research project will be supervised by a specialist member of the teaching team, who will guide you through the process. Finally, you will complete your studies by developing a cross-platform engine with a team of programmers, and mentored by industry professionals, that is able to build games for PC, PlayStation and more.  

As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. You’ll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs.

During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product. We’ll also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule.

You’ll complete a one-year placement in industry after your second year.

In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices. You’ll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development.

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

BCS: The Chartered Institute for IT TIGA

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module where available.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module where available.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module where available.

Year 3 compulsory modules
Year 3 compulsory modules
Dta Industrial Placement 120 credits

Entry requirements

What do I need?

UCAS

48 UCAS points

A Levels

A, DD, EEE

BTEC

PPP

Work out your estimated grades using the UCAS calculator

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

What do I need?

UCAS

112-120 UCAS points

A Levels

BBC

BTEC

DMM

Work out your estimated grades using the UCAS calculator

Other UK qualifications

  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

We welcome applications from students studying a range of international and UK qualifications, including Advanced Skills Baccalaureate Wales, Scottish Highers/Advanced Highers and the Irish Leaving Certificate. Offers will normally be made in line with our standard entry requirements and may include specific grade requirements in relevant subjects.

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

What do I need?

UCAS

112-120 UCAS points

A Levels

BBC

BTEC

DMM

Work out your estimated grades using the UCAS calculator

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

Careers

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Many graduates have secured games programming roles in companies such as:

  • Activision
  • Bulkhead
  • Codemasters
  • Dambuster Studios
  • D3T
  • Double Eleven
  • EA
  • Flix Interactive
  • Lucid Games
  • Maverick
  • Playground Games
  • Rebellion
  • Red Kite Games
  • Rockstar Games
  • Sega
  • Splash Damage
  • Sumo Digital
  • The Chinese Room
  • Unity

Other graduates have secured software development roles in companies such as: 

  • AirBus
  • BAE Systems
  • bet365
  • BMW
  • IBM
  • Thomson Reuters
  • Transport for London
  • CERN

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Teaching and assessment

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. In addition, you will have timetabled meetings with your Academic Mentor at least twice a year. You will be taught in first-class learning spaces throughout your course. The course is accredited and recognised by professional, regulatory bodies: BCS - British Computing Society and TIGA - The Independent Game Developers' Association.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, artefact development and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Feedback will be provided continuously throughout your course in a variety of different ways. This could include in-class conversations, 1-2-1 meetings with your tutors, formative marking and via our industry approved Digital Academy Forums. 

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Fees

For the course starting on 21 September 2026 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time, with a foundation year
Study option UK / Channel Islands International
Full-time £9,790 for your first year subsequent years will be charged at the University standard rate £17,085 for your first year subsequent years will be charged at the University standard rate

For the course starting on 21 September 2026 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time, with a foundation year
Study option UK / Channel Islands International
Full-time £9,790 per year of study £17,085 per year of study

For the course starting on 21 September 2026 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time, with a foundation year
Study option UK / Channel Islands International
Full-time £9,790 per year of study £17,085 per year of study

UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

Sources of financial support

If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by reading our additional funding web pages, or visiting www.gov.uk.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Apply now to Computer Games Programming

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time, with a foundation year 21 September 2026 Apply now

Apply now to Computer Games Programming

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time 21 September 2026 Apply now

Apply now to Computer Games Programming

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time, with a placement year 21 September 2026 Apply now

Rules and regulations

If you are offered a place at University of Staffordshire, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of University of Staffordshire enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Information from discover uni

for Career Prospects

Whatuni Student Choice Awards 2025

for Social Inclusion

The Times and Sunday Times Good University Guide 2026

for First Generation Students

The Mail University Guide 2026

in the UK for Games Education

Rookies Games Design and Development 2023, 2025

TIGA Best Games Institution 2024, 2025

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021