Computer Games Development

BSc (Hons)

Location

Stoke-on-Trent campus

Stoke-on-Trent campus

Stoke-on-Trent campus

UCAS code

I620

Start dates available

  • September 2026

Start dates available

  • September 2026

Start dates available

  • September 2026

UK's #1 Games Institute

TIGA Best Educational Institution 2025

Learn the industry

Build skills across programming, design, art, and production for roles in indie and AAA studios.

Collaborative development

Work in groups of multidisciplinary teams to create robust and polished games

If you aspire to set up your own game studio or to work as a Developer in an established studio, look no further than our Computer Games Development degree.

If you are interested in making games from a pragmatic point of view, our Computer Games Development course is for you. Throughout the course you will study a wide range of topics within the games development sphere from C++, Unreal Engine, Tools Development, Visual Effects, 3D asset creation and more. These skills are highly transferable and map directly to roles in games development and computer science.

You'll get hands-on experience with professional-grade hardware and software, with access to PlayStation 5 development kits, mobile devices, tablets and PCs in our games programming labs.

You'll also connect with our award-winning industry partners through guest lectures, sponsored game jams, portfolio reviews, mock interviews and much more, giving you the edge when it comes to launching your career.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

Duration

University of Staffordshire undergraduate courses are usually 3 years for full-time study.

Courses which offer other study options have longer durations:

  • Full-time with a placement year, 4 years
  • Full-time with a foundation year, 4 years
  • Part-time, 4-9 years

If you aspire to set up your own game studio or to work as a Developer in an established studio, look no further than our Computer Games Development degree.

If you are interested in making games from a pragmatic point of view, our Computer Games Development course is for you. Throughout the course you will study a wide range of topics within the games development sphere from C++, Unreal Engine, Tools Development, Visual Effects, 3D asset creation and more. These skills are highly transferable and map directly to roles in games development and computer science.

You'll get hands-on experience with professional-grade hardware and software, with access to PlayStation 5 development kits, mobile devices, tablets and PCs in our games programming labs.

You'll also connect with our award-winning industry partners through guest lectures, sponsored game jams, portfolio reviews, mock interviews and much more, giving you the edge when it comes to launching your career.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

Duration

University of Staffordshire undergraduate courses are usually 3 years for full-time study.

Courses which offer other study options have longer durations:

  • Full-time with a placement year, 4 years
  • Full-time with a foundation year, 4 years
  • Part-time, 4-9 years

If you aspire to set up your own game studio or to work as a Developer in an established studio, look no further than our Computer Games Development degree.

If you are interested in making games from a pragmatic point of view, our Computer Games Development course is for you. Throughout the course you will study a wide range of topics within the games development sphere from C++, Unreal Engine, Tools Development, Visual Effects, 3D asset creation and more. These skills are highly transferable and map directly to roles in games development and computer science.

You'll get hands-on experience with professional-grade hardware and software, with access to PlayStation 5 development kits, mobile devices, tablets and PCs in our games programming labs.

You'll also connect with our award-winning industry partners through guest lectures, sponsored game jams, portfolio reviews, mock interviews and much more, giving you the edge when it comes to launching your career.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

Duration

University of Staffordshire undergraduate courses are usually 3 years for full-time study.

Courses which offer other study options have longer durations:

  • Full-time with a placement year, 4 years
  • Full-time with a foundation year, 4 years
  • Part-time, 4-9 years

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

As soon as you start the course, you will begin to develop software, games and frameworks that will be the first building blocks of a professional looking portfolio. 

In your first year, you will build a foundation for your studies by completing core modules in Programming, Art and Design to you a complete understanding of the gambit of skills required for the game industry

During your second year, you will further enhance these skills through the development of portfolio ready projects in module that cover concepts such as visual effects, artificial intelligence, tools development and programming and more. Additionally, you will in large groups with students from across the department to develop a publishable quality game.

In your final year, you take ownership of your learning journey in the development of your Game Development Project whereby you choose a relevant topic and are accompanied by a dedicated academic supervisor who will mentor you through the process. You will also take a deep dive into mobile games development and learn about the certification process, monetisation and user acquisition giving you an overview of business practice.

In your first year, you will learn the fundamental foundations of Computer Games development to prepare you for your three year BSc.

In your second year, you will begin your BSc studies by completing core modules which are shared with our Computer Games Programming students.

This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

During your third year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.

This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

After your second year, you will complete a placement year. You could join a games company, be self-employed, or work in our very own commercial games studio.

In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module where available.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module where available.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module where available.

Year 3 compulsory modules
Year 3 compulsory modules
Dtib Industrial Placement 120 credits

Entry requirements

What do I need?

UCAS

112-120 UCAS points

A Levels

BBC

BTEC

DMM

Work out your estimated grades using the UCAS calculator

Other UK qualifications

  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

We welcome applications from students studying a range of international and UK qualifications, including Advanced Skills Baccalaureate Wales, Scottish Highers/Advanced Highers and the Irish Leaving Certificate. Offers will normally be made in line with our standard entry requirements and may include specific grade requirements in relevant subjects.

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

What do I need?

UCAS

48 UCAS points

A Levels

A, DD, EEE

BTEC

PPP

Work out your estimated grades using the UCAS calculator

Other UK qualifications

  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

We welcome applications from students studying a range of international and UK qualifications, including Advanced Skills Baccalaureate Wales, Scottish Highers/Advanced Highers and the Irish Leaving Certificate. Offers will normally be made in line with our standard entry requirements and may include specific grade requirements in relevant subjects.

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

What do I need?

UCAS

112-120 UCAS points

A Levels

BBC

BTEC

DMM

Work out your estimated grades using the UCAS calculator

Other UK qualifications

  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

We welcome applications from students studying a range of international and UK qualifications, including Advanced Skills Baccalaureate Wales, Scottish Highers/Advanced Highers and the Irish Leaving Certificate. Offers will normally be made in line with our standard entry requirements and may include specific grade requirements in relevant subjects.

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

Facilities

Games Programming Lab

Our labs offer development facilities for multiple platforms including Windows, Linux, PS5, PS4, Evercade and mobile. All relevant software is installed on our machines, all of which have two monitors and bolsters high powered hardware.

Software Development Tools

You'll have access to development environments for desktop, mobile and enterprise applications as well as access to common IDE’s Visual Studio, Visual Code and Rider, with the ability to test and deploy to a range of devices and configurations.

PlayStation Academic Development Programme

Our membership of this programme means you will have access to the professional PlayStation software development kit (SDK) and development hardware, including PS4 and PS5 dev kits.

Motion Capture Studio

Realistically capture multiple human movements simultaneously for the creation of high-quality games, animation and VFX sequences. Our industry standard facility features a 24-camera rig, Vicon hardware and Cara facial performance capture headset. This facility hosts sessions that show students how to set up and prepare shoots at a high industry level.

VR, AR and Mixed Reality Lab

The VR, AR and Mixed Reality Lab is equipped with a number of HTC Vive Virtual Reality headsets and a dedicated development area to create, develop and test VR solutions. 

Careers

Many graduates have secured roles in companies such as: Codemasters, Double Eleven, Flix Interactive, Frontier, Kwalee, Lucid Games, Niantic, Playtonic, Rebellion, Rockstar, Stellar Entertainment, Supermassive and Two Point Studios.

As well as some graduates developing and releasing their own independent projects.

Students have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities, supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Many graduates have secured roles in companies such as: Codemasters, Double Eleven, Flix Interactive, Frontier, Kwalee, Lucid Games, Niantic, Playtonic, Rebellion, Rockstar, Stellar Entertainment, Supermassive and Two Point Studios.

As well as some graduates developing and releasing their own independent projects.

Students have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities, supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Many graduates have secured roles in companies such as: Codemasters, Double Eleven, Flix Interactive, Frontier, Kwalee, Lucid Games, Niantic, Playtonic, Rebellion, Rockstar, Stellar Entertainment, Supermassive and Two Point Studios.

As well as some graduates developing and releasing their own independent projects.

Students have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities, supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Teaching and assessment

Teaching

You will be taught through a combination of lectures, workshops and laboratory practicals. In addition, you will have meetings with your academic mentor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies. 

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Teaching

You will be taught through a combination of lectures, workshops and laboratory practicals. In addition, you will have meetings with your academic mentor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies. 

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Teaching

You will be taught through a combination of lectures, workshops and laboratory practicals. In addition, you will have meetings with your academic mentor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies. 

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Please note, teaching team staff members may change during your studies.

Craig Weightman

Senior Lecturer

Craig is a lecturer in Games Programming and has an active research interest in gamification and its uses in developing society.

Craig's profile

James Vickers

Lecturer

Jay is the module leader for Game Engine Creation and lecturer for various other modules across programming and development. Jay has a background in computer science and quantum computing as well as graphical programming.

James's profile

Peter Cooper

Lecturer

Peter has taught software engineering, web development, games development and computer science. He is commencing a research MSc in Computer Science, developing areas of interest such as Artificial Intelligence, Cloud Gaming and Gamification.

Peter's profile

Fees

For the course starting on 21 September 2026 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time
Study option UK / Channel Islands International
Full-time £9,790 per year of study £17,085 per year of study

For the course starting on 21 September 2026 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time
Study option UK / Channel Islands International
Full-time £9,790 for your first year subsequent years will be charged at the University standard rate £17,085 for your first year subsequent years will be charged at the University standard rate

For the course starting on 21 September 2026 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time
Study option UK / Channel Islands International
Full-time £9,790 per year of study £17,085 per year of study

UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

Included in tuition fees
Included in the fees:

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

 

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

 

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

 

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

Sources of financial support

If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by reading our additional funding web pages, or visiting www.gov.uk.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Our students

I’m really enjoying my time at Staffs and recommend it and the course to anyone thinking about applying / doing it.

The facilities are fantastic. The two main facilities I find useful are the library and the Mellor building. They are both open 24 hours a day and are easy to access with necessary equipment such as computers and printers. The Mellor is especially helpful to me because the dual monitors in certain rooms are very useful when programming.

The staff on my course are excellent. Very clear when explaining topics and elements, happy to help when you ask and still have a good sense of humour – which is important!

I’m really enjoying my time at Staffs and recommend it and the course to anyone thinking about applying / doing it.

Lewis Heath

BSc (Hons) Computer Games Development

Apply now to Computer Games Development

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time 21 September 2026 Apply now

Apply now to Computer Games Development

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time, with a foundation year 21 September 2026 Apply now

Apply now to Computer Games Development

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time, with a placement year 21 September 2026 Apply now

Rules and regulations

If you are offered a place at University of Staffordshire, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of University of Staffordshire enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Information from discover uni

Have you considered?

for Career Prospects

Whatuni Student Choice Awards 2025

for Social Inclusion

The Times and Sunday Times Good University Guide 2026

for First Generation Students

The Mail University Guide 2026

in the UK for Games Education

Rookies Games Design and Development 2023, 2025

TIGA Best Games Institution 2024, 2025

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021